SYSTEM: ----
CONDITION: GREEN
ELITE — CONTROLS
FLIGHT
| S / X · ↑ / ↓ | dive / climb (1984 style) |
| , / . · ← / → | roll |
| SPACE · / | accelerate · decelerate |
| J | torus jump drive (8×) |
| Y | jettison cargo (buys off pirates) |
| P | pause |
| V | mouse flight (pointer lock) |
| 1 2 3 4 | front / rear / left / right view |
COMBAT
| A (or F) | fire laser |
| T | arm missile (locks when a target enters your sights) |
| M | fire missile |
| U | unarm missile |
| E | E.C.M. (if fitted) |
| TAB | energy bomb (if fitted) |
NAVIGATION
| N | short range chart |
| G | galactic chart |
| H | hyperspace to target |
| ⇧H | galactic hyperdrive (if fitted) |
| C | docking computer (if fitted) |
| K | combat computer (if fitted) |
| I | commander status |
DOCKED
| L | launch |
| M | market prices |
| E | equip ship |
| N / G / I | charts · status |
| S | commander file — 4 save slots, rename |
| X / Z | export · import save |
| Q | new commander (asks first) |
CONSOLE LIGHTS
| S | station within scanner range |
| E | E.C.M. broadcast detected |
IN SCREENS
| ↑ ↓ | select item |
| B / V | buy / sell (market) |
| CLICK | target a system (charts) |
| D | data on system (charts / docked) |
| ARROWS + ENTER | chart cursor · set target |
| F / M | find by name / market estimate (charts) |
| ESC | back |
ACTIVE LAYOUT: CLASSIC — toggle with B when docked
VIEWS ON 1-4 (WERE F0-F3) AND SCREENS ON LETTERS (WERE F4-F9) IN BOTH LAYOUTS